![]() ![]() You must select the creature type when you first gain this hex, and you can't later change your mind (though you can take this hex more than once, choosing a new creature type each time). ![]() You transform your Witchfire into a baneful blast.īenefit: This blast deals an extra 2d6 points of damage against creatures of a specific type. A warlock cannot select an individual hex more than once. He gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table: Witch. If a warlock targets a creature with an essence hex that has immunity to the hex's effect, it still takes the damage from the Witchfire normally (provided it isn't also immune to the Witchfire).Īt 1st level, a warlock gains one hex of his choice from the witch hex list or the hexes presented below. Unless noted otherwise, Witchfire modified by an essence or shape hex deals damage normally in addition to imparting the effects described in the hex description.Ī warlock can apply only one essence and one shape hex to a single Witchfire, choosing from any of the essence and shape hexes that he knows. Shape hexes modify the range, target(s), or area of the warlock's Witchfire. Some of a warlock's hexes modify the damage or other effects of the warlock's Witchfire. The warlock's effective sorcerer level for the bloodline abilities gained equals his warlock level. A warlock need not have any of the prerequisites normally required for this feat, though the bloodline must be the same as the one chosen at 3rd level. Improved PactĪt 11th level, a warlock gains the Improved Eldritch Heritage feat as a bonus feat. The warlock uses his Intelligence score instead of his Charisma score when determining the effects of all bloodline abilities gained through this class feature and the Improved Pact class feature. The bloodline chosen is subject to GM approval. A warlock need not have any of the prerequisites normally required for this feat. At 3rd level, a warlock gains the Eldritch Heritage feat as a bonus feat to represent this pact. At 1st level, a warlock chooses a sorcerer bloodline.He gains the class skill listed in the bloodline description as a class skill. Regardless of the source, this influence manifests as the warlock gains levels. ![]() PactĮach warlock has made a pact with beings of power. The feat Ability Focus (Witchfire) will increase the DC for all saving throws (if any). Witchfire deals half damage to objects and metamagic feats cannot be used in conjunction with Witchfire. Witchfire is subject to spell resistance, although effects that increase caster level to overcome spell resistance also apply to Witchfire. The amount of damage dealt is equal to 1d6 points of damage plus 1d6 points of damage for every two warlock levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on).Ī blast of Witchfire is treated as the equivalent of a spell whose level is equal to one-half the warlock's class level (round down), with a minimum spell level of 1st and a maximum of 9th when a warlock reaches 18th level or higher. It is a ranged touch attack that affects a single target, allowing no saving throw. A warlock can use Witchfire a number of times each day equal to his class level + his Intelligence modifier.Ī blast of Witchfire is a spell-like ability in the form of a ray with a range of 60 feet. A warlock attacks his foes with eldritch power, using magical energy to deal damage and sometimes impart debilitating effects upon his foes. The first ability a warlock learns is Witchfire. This ability replaces the witch's familiar. At any time, a warlock can also add spells found in other warlock's grimoires to his own (see Magic). At each new warlock level, he gains two new spells of any spell level or levels that he can cast (based on his new warlock level) for his grimoire. The warlock also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the grimoire. He cannot prepare any spell not recorded in his grimoire, except for read magic, which all warlocks can prepare from memory.Ī warlock begins play with a grimoire containing all 0-level witch spells plus three 1st-level spells of his choice. GrimoireĪ warlock must study his grimoire each day to prepare his spells. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level. A warlock may cast one fewer spell of each level than normal. ![]()
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